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Bionic Crisis

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Bionic Crisis was a 1975 board game by Denys Fisher in the UK and slightly restyled as The Six Million Dollar Man: Bionic Crisis by Parker Brothers in the US and Canada. It was a 2-4 player game suited for children from ages 8 to 13 and was essentially a more complex version of Battleship. The object of the game was to guess the shape of a 10-point continuous route on their playing grid. The first player to successfully "complete the circuit", won.

BionicCrisisInterior

The gamepieces, from left to right, were, bionic console boxes, clue cards, colored pegs, and bionic circuit cards

To accomplish this goal, players used four main playing pieces:

  • bionic console boxes
  • clue cards
  • yellow and red pegs
  • bionic circuit cards

The main "board" of the game was the bionic console box — a grid resembling a circuit with 40 numbered spaces. Each player used their console box to record their progress in guessing the 10 spaces that connected one edge of their grid with another.

The player opposite you determined the "correct" path you needed to mark on your console box. He or she would draw one of the bionic circuit cards. Each of these cards had a pre-determined 10-point route across the grid. You would then ask your opponent to relay to you whether your "guess" about a segment of that path was correct.

BionicCrisisClueCard

A Bionic Crisis clue card

This "guess" was not really up to you, but had to do with the clue cards you had drawn. The clue cards each had a number from 1 to 40 on them. You were obliged to inquire only about the numbers you had drawn.

If that number was correct, your opponent would affix a red peg to your console box, at the specified numbered space. If the number was just one space away from a correct guess, then you'd be given a yellow piece. Otherwise, you'd get no piece.

The only sense in which there was genuine guesswork about the game was that you could describe what you thought the correct route was at any time. But you had to describe the whole route.

DiagnosticBionic

Foreign Editions

  • There was a French version of the game, called Diagnostic Bionic. It was of essentially identical design. However, the console boxes had a grid superimposed over the shape of a human body, unlike the English-language version. Given the packaging, the game may have also been known (like the American version), by the title which included the series name: L'Homme qui valait 3 milliards: Diagnostic Bionic.
  • The Canadian edition of the game had bilingual game instructions.

Game Instructions

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